Jakuchu who lived in Kyoto throughout the 18th century, left various works that reflect his exceptional imagination and esthetics. Indeed, Jakuchu’s world seems so far away from our modern way of conceiving the scheme of things. And, the artist’s vision might present to us a whole new methodology of cognitive science for this century. For this exhibition,- in an attempt to reconstruct Jakuchu’s perception, we use 6 plasma displays to resemble the byobu (traditional folding screen).

We present this new form of Art,- which mixes edge technology with the flavor of the tercentennial city of Edo.
Jakuchu Ito (1716-1800)
Jakuchu is a painter who lived in Kyoto throughout the 18th century, in the middle of the era of Edo. He first learned the painting from a painter of the Kano school, but he left the school before he gets his thirties. Indeed, for Jakuchu Kano’s style was nothing but a copy of a copy of antique Japanese or Chinese paintings. Then, he stops recopying Chinese paintings. On instead, he begins to keep fowls in his garden, and spends his time observing flowers, plants, birds and insects.

To draw what he sees with his own eyes. To have his own vision and not stranger’s one.
It’s this mentality that has permitted him to create those unique works.
Jakuchu and the digital
More than 200 years ago, Jakuchu used digital-like methods to do his paintings.
For example, he divided the motif into grids to recompose them in his own scale. This method is exactly the same with the digital’s one that divides images into pixels.
Also, Jakuchu used a technique that consists in filling up the painting with a repetition of extremely detailed drawings of animals or plants.

Once more, it’s a digital-like method that reminds CG or Internet. It feels like Jakuchu predicted the future 200 years ago.
Those unique methods are the result of the extraordinary talent of Jakuchu. We think that the methodology of this painter is exactly the same with the digital’s one and that’s why we have recreated his works using today’s technology.
Each of the 6 screens is controlled by a computer that produces images. Although, all displays and the sound are synchronized every 1/30 second by a host computer. The CG is made using DirectX, a programming language which is often used for video games. Thus, the behavior of the butterflies flying over flowers, the fall of leaves, and every other movement are calculated in real time. So, we never know how the result would be, and as the nature is, the same image won’t appear again.
Into space
In 2004, the astronaut Noguchi should bring “illusion of Jakuchu” on board of a space shuttle.
Norihiro Hirayama
Born in Tokyo in 1962. Graduate of the Musashino University of Art. He plays an active role in art, cinema, commercial movie and music. He earned Osaka CG Grand Prix, N.Y. Kodak CG ART 2nd Prize, and more. At the dawn of 21st century, he is creating works on the theme of fusion of technology and love of nature, to expand the world of CG art.
An ultra digital laboratory that has been founded by graduate students of Tokyo University. Using high technology and their high level creativity, they produce WEB sites, art, events, and else. Also, they do IT consulting, strategic consulting, and system integration. As an edge-technology, they own probability statistics technology, natural language processing, data mining, and marketing technology.

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Jakutu ILLUSION in Paris
28/November/2003 - 01/February/2004

Shiseido la Beaute

3/5 Boulevard Malesherbes 75008 Paris
Shiseido la Beaute

Phone: 33-1-5305-978l
Fax: 33-1-4456-0165
Tokyo Ginza Shiseido Building
05/oct/2002 - 04/nov/2002

Pioneer head office
01/jan/2003 - 17/jan/2003

Hilton Tokyo
2003 Spring
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